Real name : Stephen Strange Occupation: Surgeon (retired), occult expert Legal status: Citizen of the United States with no criminal record Other current titles: Sorcerer Supreme, Master of the Mystic Arts Former aliases: Stephen Sanders Place of birth: Philadelphia, Pennsylvania Marital status: Single Known relatives: None Group affiliation: Former member of the Defenders Base of operations: 177A Bleecker Street, New York City First appearance: STRANGE TALES #110 Origin: STRANGE TALES #114 History: Stephen Strange was a brilliant, ambitious, and somewhat arrogant neurosurgeon whose meteoric career was tragically cut short in an automobile accident. Strange sustained minor nerve damage which prevented him from holding a scalpel steadily enough to perform delicate surgery. Although he was offered a prestigious consultant's position, Strange's pride prevented him from accepting. He invested his fortune on attempted cures and fraudulent doctors and saw it dwindle to nothing. He swiftly degenerated from recluse to drifter to drunken derelict. Then Strange heard talk of a learned man in Tibet known only as the Ancient One who could supposedly work miracles. Determined to find this miracle man, he made his way across the ocean and then the frozen wastes of the Himalayan Mountains. Just when he reached the limits of his endurance, he stumbled upon the Ancient One's palace. The aged sorcerer told him he would only consider helping Strange if he proved himself worthy. Refusing to fully believe in the Ancient One's magic anyway, Strange remained as a guest while a bitter storm spent itself outside. Strange soon discovered that the Ancient One's pupil Baron Mordo was plotting to kill his master. Trying to warn the master of his pupil's treachery, Strange was discovered by Mordo and mystically restrained. Witnessing Mordo's power and learning of his murderous intent shocked the jaded Strange into a realization of the nature of evil and the necessity to combat it. Eventually Strange sought a way to get around Mordo's spell by sincerely offering to become the pupil of the Ancient One himself. The sorcerer freed Strange of Mordo's spell and admitted that he knew of Mordo's true nature all along. But having peered into Strange's soul, he saw the potential for great goodness and power. Thus, Strange became the Ancient One's disciple and learned the secrets of sorcery. In time, Strange returned to America and set up shop in Greenwich Village in New York City. Though the world at large thinks he is no more than an eccentric occult authority, Doctor Strange has inherited from his mentor the mantle of Earth's Sorcerer Supreme. Height: 6' 2" Weight: 180 pounds Eyes: Grey Hair: Black with white streaks Strength level: Doctor Strange possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise. Known superhuman powers: Strictly speaking, Doctor Strange and other human sorcerers do not have superhuman powers. Only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystic arts. As Sorcerer Supreme of Earth Doctor Strange possesses a greater knowledge and mastery of the mystic arts than anyone else on Earth. He was born with a great talent for sorcery, and he has fulfilled that potential through long years of study and training. Strange's magic, like that of most magicians, is derived from three major sources: personal powers of the mind/soul/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc.), powers gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection), and finally, powers gained through the tapping of extra-dimensional energy by invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power is usually gained by the recitation of spells, either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Strange also employs a number of occult power objects which he welds by mental control. To begin with his personal powers, Strange has mastered the art of astral projection, the mental ability to separate the astral self-the sheath of the soul, or life essence-from his physical self, and in this form traverse through space unbounded by physical laws but fully retaining human consciousness. The astral form is invisible, intangible, and incapable of being harmed except by the most rigorous of mystical means. The astral form only possesses those magical powers residing in the sorcerer's mind: thought-casting, psychokinesis, etc. Strange is of such mastery that he can remain in astral form for up to 24 hours before there is corporeal deterioration of his physical form. The physical form is quite vulnerable to attack when the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded I the wraith-like state. While the astral form is absent, the physical form remains in an inert death-like trance. Although Strange also has the ability to mesmerize people to do his bidding, both in person and at a distance, he seldom employs his mastery over others' wills in so direct a way. Strange can cast his thoughts over short or vast distances in a manner virtually identical with telepathy. The entire Earth is within the reach of Strange's mind, providing he knows where to contact the specific mind he is seeking. Strange can simultaneously communicate with up to a dozen minds at a time. Strange is also able to tap this universe's store of ambient magical energy and manipulate it for a variety of effects. He is able to form and hurl magical energy bolts with a high degree of potency and control. He is able to erect energy shields o screens with a high degree of imperviousness to both physical and magical damage. He is able to use local magical energy for the conjuration of small physical objects like money or rabbits, or for unusual luminescent effects. Strange can also transform one object into another, though the transformation only lasts for as long as he wills it. Strange is sometimes able to utilize local magical energy to teleport across the face of the Earth or into a mystical dimension (certain higher dimensions beyond height, width, depth, etc. where the physical laws can be based on magic rather than science). Oddly enough, teleportation within a dimension is more taxing than teleportation between dimensions. Such expenditure of energy leaves all sorcerers (including Strange) mystically debilitated for a varying length of time, making teleportation a dangerous and seldom used ability. Physical teleportation across time rather than space is the most power-draining feat of them all. Doctor Strange has a knowledge of a host sorcerous spells and incantations invoking the names and aspects of various extra-dimensional objects and beings of power. Strange is also able to call upon these extra-dimensional power sources for very specific effects without taxing his own personal abilities. Some o these extra-dimensional phenomena include the Flames of the Faltine, the Shades of the Seraphim, and the Hoary Hosts of Hoggoth. In Strange's possession is the Greater Book of the Vishanti, an ancient tome containing a wealth of obscure arcane knowledge. Abilities: Doctor Strange has a good knowledge of various Oriental martial arts. He also possesses considerable medial knowledge. Paraphernalia: Doctor Strange wears a cloak of levitation which enables him to fly magically without taxing his own personal mystical powers. The cloak even responds to Strange's mental commands even when separated from him by vast physical distances. The maximum rate of speed at which the cloak can carry Strange is unknown, but it is believed to be faster than the speed of sound. (A simple spell enables him to breathe and withstand atmospheric conditions at high velocities.) The maximum weight the cloak can levitate is also unknown, although Strange has been observed to carry another human being aloft while wearing it. When Strange is rendered unconscious, the cloak will still keep him aloft. The eye of Agamotto is one of two occult objects in Doctor Strange's possession which are empowered by the mysterious extra-dimensional entity known as Agamotto, the other being the Orb of Agamotto. At Doctor Strange's command, the Eye can radiate a blinding light of immeasurable mystic force. Under the brilliance of this so-called "all-revealing light," Strange is able to see through disguises, invoke images of the immediate past, and track both corporeal and ethereal beings by their psychic or magical emissions. The Eye enables Strange to more easily probe the minds of sentient beings. When used thusly, the amulet opens and releases a representation of a golden eye, which affixes itself to its wielder's forehead, allowing him to "see" into the mind he wished to probe. The Eye also can be used to provide a gateway into other dimensions. When called upon under the proper incantations, the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open, revealing a portal to other worlds. As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link wit it. Indeed, when Doctor Strange leaves his body in astral form, as astral duplicate of the amulet-capable of nearly all of the amulet's functions, albeit at slightly less powerful levels-travels with him. Doctor Strange customarily wears the Eye at his throat. Its origins have not, as yet, been revealed.
Information and some pictures provided by Marvel Comics.